Claxon privacy policy
Last updated: 24 September 2026 · Versión en español
Who is responsible for your data
The Android game Claxon is developed and run by its owner under the name Chopi Studios.
For any question about this policy or your data, write to chopistudiojuegos@gmail.com.
What the game collects, exactly
Claxon sends data about how the game is played, so that the difficulty of the levels can be tuned. It collects nothing about you as a person: it does not ask for your name, email or phone number, and it does not access your contacts, camera, microphone, photos or location.
| What | Why |
|---|---|
An installation identifier, generated at random the
first time you open the game (twelve characters, for example
a3f91c7b20de) |
So the same game is not counted twice, and so the progress of one installation can be followed over time. It is not linked to you, to your Google account or to your device: if you uninstall the game the identifier disappears, and reinstalling generates a different one. |
| The game version | So data from different versions is not mixed when comparing. |
| The country you connect from | To know which countries the game is played in. The server works it out from the connection, and the IP address is not stored. |
| For each level: attempts, games won, lost and abandoned, time played, honks, stars earned and the cars' average wait | To know which levels are too hard or too easy. |
| For each level: seconds until the first tap, taps that had no effect and taps where there was nothing | To know whether the rules of the game are understood. A player tapping where there is nothing is looking for something they can't find. |
| For each arm of each crossing: honks and stuck cars | To know where the jam forms inside a level, not just that it forms. |
The installation identifier is pseudonymous data: on its own it does not reveal who you are, but the General Data Protection Regulation (GDPR) treats it as personal data, and so does this policy.
When it is sent
Data is sent when a game ends, whether you win or lose, and at most once every 45 seconds. If there is no connection, nothing happens: that report is lost and the game works exactly the same. The data is also kept on the device itself.
Where it is stored and who can see it
It is stored in a database hosted by Cloudflare under European Union jurisdiction: the data stays on servers in the EU. Cloudflare acts as data processor.
These game statistics are not sold, transferred or shared with third parties, for advertising or any other purpose. Only the developer has access to them, and only to tune the game. The data used for advertising is different and is explained below.
Legal basis and how long it is kept
Processing is based on your consent (Article 6.1.a GDPR): the first time you open the game you are asked whether you want to send it, with both options given equal weight, and you can change your mind at any time. If you say no, nothing is sent. The data is minimal and pseudonymous, and it is not used to profile you or to show you ads.
It is kept while it is useful for tuning the game, and for at most twenty-four months after it is received.
Your rights
You can request access to your data, its correction or its deletion, and you can object to its processing, by writing to chopistudiojuegos@gmail.com.
To find your data we will need the installation identifier, which you can look up in the game itself. Without it there is no way to tell which data is yours: that is the other side of collecting nothing that identifies you.
You can also file a complaint with the Spanish Data Protection Agency, Agencia Española de Protección de Datos.
Children
Claxon is not directed at children under 13 and does not knowingly collect data from people of that age.
Advertising
Claxon shows ads through Google AdMob. To do so, Google may process identifiers from your device, including the advertising ID. In the European Economic Area, the United Kingdom and Switzerland you will be asked for consent before being shown personalised ads, and you can change that choice at any time from the game's settings. You can read how Google handles this data in Google's policy.
There are only the two ads set out in the game's design: one between screens every three levels cleared, and an optional video you can watch if you want to skip a level you are stuck on. There are no banners and no ads when the game opens.
Changes to this policy
If what the game collects changes, this page will be updated and the date at the top will change.